Bethesda Made a Decision to Revamp the Armor System in Skyrim
Bethesda's Matt Carafano revealed some details about the armor system in the upcoming The Elder Scrolls game.
The armor system is very similar to Oblivion’s. The main difference is that the upper and lower body armors, the cuirass and greaves, have been combined into one piece. This helps create armor styles that have the look we needed for Skyrim. In most of the Nordic designs we created, the upper armor would completely cover the lower armor, making it unnecessary. We get much better visual results combining those pieces, and it renders a lot faster too, so we can put more people on screen, so that was an easy tradeoff for us. We can also make a lot more armors now, so the number and variation types are more than we’ve ever had.
In the previous Elder Scrolls games, we could see a reduction in the complexity of the armor system and as it seems, Skyrim is going to combine cuirass, greaves and pauldrons into one entinty named Armor.
This could be a bad news for every single Skyrim fan out there since this decision made by Bethesda developers is ruining a unique feel of collecting and grinding various pieces of the armor parts. Also this decision is bad since it leads to the loss of the enchantment slots.
The blacksmith’s shop includes a forge, a grindstone, and a smithing bench. You can improve your weapons at the grindstone. The higher your skill, the more you can improve them, and the more damage they’ll do. Same thing for armor with the smithing bench, only the armor rating gets better. The forge is actually used to create new weapons and armor from raw materials.
If this means that people will finally be able to craft new armor pieces using materials that can be found in world, this is a worthwhile trade-off for Bethesda's decision to revamp Skyrim's armor system.