Visceral Games did not start with Dead Space, in fact the talent and vision behind Visceral has been growing since this studio was a fraction of its current size, developing original games like Road Rash and the Strike series for 16 bit platforms.
Over the years our talent and experience grew, as the studio's focus shifted away from EA owned IP and towards licensed action titles like James Bond, Lord of the Rings, The Simpsons and more, we learned a great deal about what makes a good action game, and the desire to turn our own ideas in to intense action games grew. With games like Dead Space, Dead Space Extraction and Dante’s Inferno, we feel Visceral Games is a return to an older identity and a realization of our future.
In this portion of the site we hope to share some stories from the history of the studio that demonstrate the rich legacy, the incredible talent and the continuing dream of this team. We welcome your thoughts, pictures, input and what can help us create even better games. We want to hear from you.
- Date created: 09/16/2010