Mass Effect: Andromeda patch details revealed

April 05, 2017

BioWare will release the patch 1.05 for Mass Effect: Andromeda this week. In addition, BioWare revealed plans for to bring more improvements to the game in the coming months. Full press release below:

Mass Effect: Andromeda – The Journey Ahead

It’s been two weeks since the launch of Mass Effect: Andromeda and we’re thankful to the millions of you who have already joined us on this journey. And though the game is now in your hands, it’s really just the beginning.

Since launch, our team has been poring over your comments and feedback, looking to discover what you like about the game, as well as areas we can evolve or improve.

This Thursday, we’ll release a new patch that addresses technical fixes (crashes, improved performance), but also adds a number of improvements we’ve heard you ask for, such as:

• Allowing you to skip ahead when travelling between planets in the galaxy map
• Increasing the inventory limits
• Improving the appearance of eyes for humans and asari characters
• Decreasing the cost of remnant decryption keys and making them more accessible at merchants
• Improving localized voice over lip sync
• Fixing Ryder’s movements when running in a zig zag pattern
• Improving matchmaking and latency in multiplayer

There are many more adjustments being made, all of which you can find in our patch notes.

Over the next two months we’ll be rolling out additional patches which will go even deeper and look to improve several areas of the game:

• More options and variety in the character creator
• Improvements to hair and general appearance for characters
• Ongoing improvements to cinematic scenes and animations
• Improvements to male romance options for Scott Ryder
• Adjustments to conversations with Hainly Abrams

These upcoming patches will also address performance and stability issues. And we’re looking at adding more cosmetic items to single player for free.

For multiplayer, over the same timeframe, we’re going to continue to build on the APEX missions that have been running since launch. We’ll be adding new maps, characters, and weapons. On Thursday, we kick off the first of three new chapters centered around The Remnant Investigation.

This is just a taste of what’s in store as we continue to support Mass Effect: Andromeda. And as always, you all play an important role in that. We want to hear from you about your experiences, both what you love about the game and what you’d like to see changed. We’re listening, and we’re committed to partnering with you as we continue to explore the Andromeda galaxy together.

Here’s to a great journey, Aaryn Flynn, General Manager BioWare

masseffect.com

In the new patch (1.05) for Mass Effect: Andromeda, our focus was on bug fixes and improvements to the player experience.

We’ve introduced a number of balance changes to single player and multiplayer, and resolved some issues with saves not working properly. We’ve also improved lip-sync and facial acting during some conversations, and have implemented a much-requested change that allows players to skip the autopilot sequences in the galaxy map.

Patch 1.05 will begin to roll out on Thursday, April 6th. We’ll continue to listen to your feedback, and we thank you for working with us to create an even better Mass Effect: Andromeda experience.

Patch 1.05 Notes

Improved tutorial placement

Increased inventory limits

Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression

Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)

Improved matchmaking and latency in multiplayer

Added option to skip autopilot sequences in the galaxy map

Decreased the cost of remnant decryption keys and made them more accessible at merchants

Improved logic, timing, and continuity for relationships and story arcs

Improved lip-sync and facial acting during conversations, including localized VO

Fixed an issue with Ryder’s movements when running in a zig zag pattern

Improved the appearance of eyes for human and asari characters

Fixed various collision issues

Fixed bugs where music or VO wouldn’t play or wasn’t correct

Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs

Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times

Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save

Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose

Fixes issues related to some saves

Fixed issue where objective sometimes becomes un-interactable for players in multiplayer

Streaming and stability improvements


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